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| WK | LSN | STRAND | SUB-STRAND | LESSON LEARNING OUTCOMES | LEARNING EXPERIENCES | KEY INQUIRY QUESTIONS | LEARNING RESOURCES | ASSESSMENT METHODS | REFLECTION |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 |
Communication in Pre-Technical Studies
|
Visual Programming - Meaning of visual programming
Visual Programming - Types of visual programming applications |
By the end of the
lesson, the learner
should be able to:
- Define visual programming - Explain visual programming applications - Show interest in learning visual programming |
- Study picture of learner using visual programming application
- Brainstorm on meaning of visual programming - Discuss visual programming applications - Share findings with other groups |
What is visual programming and how is it used?
|
- Mentor Pre-Technical Grade 8, pg. 51
- Digital devices - Internet access - Visual programming software - Projector - Mentor Pre-Technical Grade 8, pg. 52 - Internet connection - Textbooks - Application examples |
- Observation
- Oral questions
- Group discussions
|
|
| 2 | 2 |
Communication in Pre-Technical Studies
|
Visual Programming - Examples of visual programming applications
Visual Programming - Features of visual programming applications |
By the end of the
lesson, the learner
should be able to:
- Identify Microsoft MakeCode - Recognize Scratch application - Describe Sprite Box application |
In groups, learners are guided to:
- Search for information on Microsoft MakeCode - Research Scratch programming - Study Sprite Box application - Identify applications from their icons |
What are common visual programming applications?
|
- Mentor Pre-Technical Grade 8, pg. 53
- Computers/tablets - Internet access - Application icons - Digital resources - Mentor Pre-Technical Grade 8, pg. 55 - Computers with Scratch - Projector - Reference materials |
- Observation
- Oral questions
- Practical identification
|
|
| 2 | 3 |
Communication in Pre-Technical Studies
|
Visual Programming - Input feature in visual programming
Visual Programming - Terminologies in visual programming (Part 1) |
By the end of the
lesson, the learner
should be able to:
- Use the Ask command from sensing blocks - Enter information from keyboard - Create meaningful input questions |
In groups, learners are guided to:
- Open Scratch application - Use Ask command from sensing blocks - Type questions for input - Practice modifying input questions - Test different input types (numbers, letters, words) |
How do we get information from users in a program?
|
- Mentor Pre-Technical Grade 8, pg. 56
- Computers/tablets - Scratch software - Internet access - Practice worksheets - Mentor Pre-Technical Grade 8, pg. 57 - Digital devices - Reference books - Glossary worksheets |
- Practical work
- Observation
- Peer assessment
|
|
| 2 | 4 |
Communication in Pre-Technical Studies
|
Visual Programming - Terminologies in visual programming (Part 2)
Visual Programming - Creating sequential instructions (Part 1) |
By the end of the
lesson, the learner
should be able to:
- Explain coding and coding blocks - Define sequence statements - Describe repeating statements - Understand selection statements and variable declarations |
In groups, learners are guided to:
- Research meanings of coding, coding blocks, sequence statements - Study repeating statements (forever, repeat until, repeat 10) - Learn about selection statements and variable declarations - Complete terminology table in notebooks |
How do we give instructions to computers using visual programming?
|
- Mentor Pre-Technical Grade 8, pg. 58
- Digital devices - Scratch application - Reference materials - Practice examples - Mentor Pre-Technical Grade 8, pg. 59 - Computers/tablets - Internet access - Scratch online platform - Projector for demonstration |
- Written assignments
- Oral questions
- Peer review
|
|
| 3 | 1 |
Communication in Pre-Technical Studies
|
Visual Programming - Creating sequential instructions (Part 2)
Visual Programming - Animation project setup |
By the end of the
lesson, the learner
should be able to:
- Use Control blocks (Forever) - Apply Motion blocks (move steps, bounce) - Add Sound blocks - Create simple animation sequence |
In groups, learners are guided to:
- Select and drag Forever block from Control - Add move 10 steps from Motion - Insert Play sound meow from Sound - Add If on edge, bounce block - Set rotation style to left-right - Test program by clicking green flag |
How do we make characters move and make sounds?
|
- Mentor Pre-Technical Grade 8, pg. 60
- Computers with Scratch - Internet access - Step-by-step guide - Sample projects - Mentor Pre-Technical Grade 8, pg. 61 - Computers/tablets - Scratch software - Internet connection - Visual examples |
- Practical work
- Program functionality
- Observation
|
|
| 3 | 2 |
Communication in Pre-Technical Studies
|
Visual Programming - Creating flying bat animation (Part 1)
|
By the end of the
lesson, the learner
should be able to:
- Use Forever loop for continuous motion - Apply motion blocks to sprite - Add costume changes for animation effect |
In groups, learners are guided to:
- Click Events and add When flag clicked - Add Forever block from Control - Insert move 10 steps inside Forever - Add next costume from Looks - Insert wait 1 sec from Control |
How do we create continuous movement in animations?
|
- Mentor Pre-Technical Grade 8, pg. 62
- Computers with Scratch - Bat sprite - Instruction guide - Sample animations |
- Practical work
- Animation quality
- Observation
|
|
| 3 | 3 |
Communication in Pre-Technical Studies
|
Visual Programming - Creating flying bat animation (Part 2)
Visual Programming - Creating own animation project |
By the end of the
lesson, the learner
should be able to:
- Complete flying bat animation - Test and debug animation - Modify animation parameters |
In groups, learners are guided to:
- Add If on edge, bounce from Motion - Arrange all blocks in correct sequence - Click green flag to test animation - Observe bat flying and flapping wings - Modify speed and wait time if needed |
How do we test and improve our animations?
|
- Mentor Pre-Technical Grade 8, pg. 63
- Computers/tablets - Completed Scratch project - Testing checklist - Peer review forms - Mentor Pre-Technical Grade 8, pg. 64 - Scratch software - Planning templates - Project rubric |
- Practical work
- Program functionality
- Peer assessment
|
|
| 3 | 4 |
Communication in Pre-Technical Studies
|
Visual Programming - Importance of visual programming
Visual programming - Application areas |
By the end of the
lesson, the learner
should be able to:
- Explain importance of visual programming in daily life - Identify careers using visual programming - Value visual programming skills |
In groups, learners are guided to:
- Discuss importance of visual programming - Research careers using visual programming - Share examples of visual programming applications in community - Present findings in class - Reflect on learning experience |
Why is visual programming important in today's world?
|
- Mentor Pre-Technical Grade 8, pg. 64
- Digital devices - Career resources - Internet access - Presentation tools - Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66 - Pictures of applications - Reference materials |
- Oral presentations
- Written reports
- Self-reflection
|
|
| 4 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Describe mobile programming - Explain web development - Appreciate the importance of visual programming in daily life |
In groups, learners are guided to:
- Study images showing mobile applications - Identify and name mobile applications - Discuss how applications are used to perform tasks - Learn about mobile programming and web development |
How are mobile and web applications developed?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Smartphones/tablets - Digital devices - Examples of mobile apps - Internet access - Video clips - Examples of games and educational tools |
- Oral questions
- Observation
- Written tests
- Group discussions
|
|
| 4 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Installing and familiarising with Scratch
Visual programming - Familiarising with Scratch |
By the end of the
lesson, the learner
should be able to:
- Download and install Scratch program - Identify features of Scratch interface - Show willingness to learn visual programming |
In groups, learners are guided to:
- Follow steps to download and install Scratch - Open and explore Scratch interface - Identify instruction area, script area, stage and execution buttons - Click on categories to explore commands |
How do you install and use Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers/laptops - Internet connection - Scratch software - Installation guide - Computers with Scratch installed - Digital projector - Practice activities - Reference guide |
- Practical work
- Observation
- Checklist
- Oral questions
|
|
| 4 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Creating a clicker game
|
By the end of the
lesson, the learner
should be able to:
- Create a simple clicker game using Scratch - Select appropriate backdrop and sprite - Show creativity in game development |
In groups, learners are guided to:
- Choose backdrop and sprite for the game - Create variable for score - Drag and drop blocks to create script - Test the game and make improvements |
How can you create a clicker game in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Sample games - Step-by-step guide - Project files - Debugging guide - Assessment rubrics |
- Practical work
- Observation
- Portfolio
- Peer assessment
|
|
| 4 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
|
By the end of the
lesson, the learner
should be able to:
- Create an interactive story using Scratch - Add characters and dialogues - Show creativity in storytelling |
In groups, learners are guided to:
- Watch video on developing stories in Scratch - Choose backdrop and characters for story - Make characters say something using scripts - Add multiple characters to the story |
How can you create interactive stories in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Video tutorials - Storyboard templates |
- Practical work
- Portfolio
- Presentations
- Observation
|
|
| 5 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
Visual programming - Creating music |
By the end of the
lesson, the learner
should be able to:
- Flip character direction in stories - Insert text for characters to say - Appreciate the use of visual programming in storytelling |
In groups, learners are guided to:
- Position characters correctly using flip horizontal - Insert conversation for each character using looks block - Switch backdrops to show different parts of story - Hide and show characters appropriately |
How can characters interact in a Scratch story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Sample stories - Character sprites - Backdrop images - Speakers/headphones - Musical instrument sprites - Sound library |
- Practical work
- Observation
- Creativity assessment
- Portfolio
|
|
| 5 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Creating own interactive story
Visual programming - Creating animations |
By the end of the
lesson, the learner
should be able to:
- Develop original interactive story - Identify appropriate blocks for story creation - Value creativity in programming |
In groups, learners are guided to:
- Come up with original story - Choose suitable backdrop and characters - Arrange blocks logically to create story - Run script to watch the story - Share story with classmates |
How can you create your own interactive story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Flashcards for planning - Story templates - Assessment rubrics - Animation examples - Sprite library - Tutorial videos |
- Practical work
- Portfolio
- Presentations
- Peer feedback
|
|
| 5 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Advanced animations
Visual programming - Exploring Scratch tutorials |
By the end of the
lesson, the learner
should be able to:
- Create animations with multiple sprites - Add scoring system to animations - Appreciate complex programming |
In groups, learners are guided to:
- Add multiple sprites to animation - Create scripts for sprite interactions - Add score variable - Make sprites respond to each other - Debug and improve animation |
How can multiple sprites interact in animations?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Complex animation examples - Debugging guide - Assessment tools - Internet access - Tutorial guides - Learning journal |
- Practical work
- Problem-solving
- Portfolio
- Observation
|
|
| 5 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Using visual programming in daily life
Visual programming - Assessment project |
By the end of the
lesson, the learner
should be able to:
- Explain how visual programming helps solve problems - Identify applications of visual programming in daily life - Embrace the use of visual programming |
In groups, learners are guided to:
- Study case scenario on using visual programming to solve problems - Discuss how visual programming helps in daily life - Identify ways to use visual programming skills - Create educational games and learning tools |
Why is visual programming important in day-to-day life?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Case study materials - Examples of educational games - Reference materials - Project planning templates - Assessment rubrics - Presentation tools |
- Oral questions
- Written tests
- Discussions
- Practical examples
|
|
| 6 | 1 |
Entrepreneurship
|
Financial services - Financial institutions in Kenya
Financial services - Classification of financial institutions |
By the end of the
lesson, the learner
should be able to:
- Identify financial institutions available in Kenya - Give examples of financial institutions - Show interest in financial services |
In groups, learners are guided to:
- Study diagram showing types of financial institutions - Identify examples of each type - Name financial institutions in locality - Use print or digital media to search for information |
What are financial institutions?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Pictures of banks and SACCOs - Financial institution brochures - Reference materials - Classification chart - Examples of institutions - Comparison table |
- Observation
- Oral questions
- Written assignments
- List completion
|
|
| 6 | 2 |
Entrepreneurship
|
Financial services - Services offered
|
By the end of the
lesson, the learner
should be able to:
- Explain services offered by banks - Describe banking services - Value financial literacy |
In groups, learners are guided to:
- Search for information on services offered by banks - Study case study on Mr. Mwakazi and his wife - Discuss deposit acceptance, loans, money transfer - Learn about investment and foreign exchange services |
What services do banks offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Case study materials - Bank brochures - Reference materials |
- Oral questions
- Written tests
- Case study analysis
- Discussions
|
|
| 6 | 3 |
Entrepreneurship
|
Financial services - Services by other institutions
Reasons for government involvement |
By the end of the
lesson, the learner
should be able to:
- Explain services offered by insurance companies, micro-finance institutions and SACCOs - Compare services of different institutions - Appreciate diversity of financial services |
In groups, learners are guided to:
- Discuss services offered by insurance companies - Learn about micro-finance services - Discuss SACCO services - Create presentation on financial services |
What services do different financial institutions offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Presentation materials - Service comparison chart - Manila paper - Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169 - Pictures of public services - Flashcards - Discussion guides |
- Presentations
- Written tests
- Oral questions
- Comparison charts
|
|
| 6 | 4 |
Entrepreneurship
|
Government and business - Ways of involvement
Government and business - Training and development |
By the end of the
lesson, the learner
should be able to:
- Describe ways government gets involved in business - Explain regulations, licensing and quality standards - Value government oversight |
In groups, learners are guided to:
- Study pictures showing government closing businesses - Discuss regulations imposed on businesses - Learn about licensing requirements - Discuss quality standards enforcement |
How does government get involved in business?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Pictures showing enforcement - Licensing examples - Quality standards documents - Digital devices - Examples of training institutions - Trade policy documents - Reference materials |
- Oral questions
- Written tests
- Case discussions
- Observation
|
|
| 7 | 1 |
Entrepreneurship
|
Government and business - Types of taxes
Government and business - Types of taxes continued |
By the end of the
lesson, the learner
should be able to:
- Explain the meaning and importance of taxes - Identify types of taxes in Kenya - Value tax payment |
In groups, learners are guided to:
- Study pictures of public facilities - Discuss meaning and importance of paying taxes - Search for information on types of taxes - Learn about income tax, VAT, corporate tax |
What is tax and why is it important?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Pictures of public facilities - Digital devices - Tax information materials - Reference materials - Tax rate information - Word search puzzles - KRA materials |
- Oral questions
- Written tests
- Discussions
- Research notes
|
|
| 7 | 2 |
Entrepreneurship
|
Government and business - e-Government services
Government and business - Accessing e-Government |
By the end of the
lesson, the learner
should be able to:
- Explain meaning of e-Government services - Identify e-Government platforms - Appreciate digital government services |
In groups, learners are guided to:
- Read and analyze case study on e-Citizen - Discuss e-Government services in business - Learn about business registration and licensing online - Discuss benefits of e-Government |
What are e-Government services?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Case study materials - Digital devices - E-Government platform access - Reference materials - Computers/smartphones - Internet connection - E-Government platforms - Navigation guide |
- Case study analysis
- Oral questions
- Written tests
- Discussions
|
|
| 7 | 3 |
Entrepreneurship
|
Government and business - Review and compliance
Business plan - Importance in entrepreneurship |
By the end of the
lesson, the learner
should be able to:
- Explain importance of complying with regulations - Review government involvement in business - Value regulatory compliance |
In groups, learners are guided to:
- Discuss need to comply with government regulations - Review key concepts on government and business - Complete assessment activities - Reflect on learning |
Why should businesses comply with government regulations?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Assessment tools - Self-reflection checklist - Case scenarios - Regulation examples - Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 180 - Digital devices - Video clips - Sample business plans - Reference materials |
- Written tests
- Oral questions
- Self-reflection
- Discussions
|
|
| 7 | 4 |
Entrepreneurship
|
Business plan - Components
|
By the end of the
lesson, the learner
should be able to:
- Identify components of a business plan - Explain executive summary and business description - Appreciate business plan structure |
In groups, learners are guided to:
- Study chart showing business plan components - Read case studies on business plan components - Discuss executive summary and business description - Study sample business plan sections |
What are the components of a business plan?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 180
- Business plan samples - Case study materials - Chart of components - Digital devices |
- Oral questions
- Written tests
- Case study analysis
- Component identification
|
|
| 8 |
Midterm |
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