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| WK | LSN | STRAND | SUB-STRAND | LESSON LEARNING OUTCOMES | LEARNING EXPERIENCES | KEY INQUIRY QUESTIONS | LEARNING RESOURCES | ASSESSMENT METHODS | REFLECTION |
|---|---|---|---|---|---|---|---|---|---|
| 2 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Explain the meaning of visual programming - Identify application areas of visual programming - Show interest in learning about visual programming |
- Use print or digital media to search for information on visual programming
- Discuss application areas of visual programming software - Study pictures showing mobile and web applications - Brainstorm on uses of visual programming |
What is visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices - Internet access - Pictures of applications - Reference materials |
- Observation
- Oral questions
- Written assignments
- Research notes
|
|
| 2 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Explain the meaning of visual programming - Identify application areas of visual programming - Show interest in learning about visual programming |
- Use print or digital media to search for information on visual programming
- Discuss application areas of visual programming software - Study pictures showing mobile and web applications - Brainstorm on uses of visual programming |
What is visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices - Internet access - Pictures of applications - Reference materials |
- Observation
- Oral questions
- Written assignments
- Research notes
|
|
| 2 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Describe mobile programming - Explain web development - Appreciate the importance of visual programming in daily life |
- Study images showing mobile applications
- Identify and name mobile applications - Discuss how applications are used to perform tasks - Learn about mobile programming and web development |
How are mobile and web applications developed?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Smartphones/tablets - Digital devices - Examples of mobile apps - Internet access |
- Oral questions
- Observation
- Written tests
- Group discussions
|
|
| 2 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Describe mobile programming - Explain web development - Appreciate the importance of visual programming in daily life |
- Study images showing mobile applications
- Identify and name mobile applications - Discuss how applications are used to perform tasks - Learn about mobile programming and web development |
How are mobile and web applications developed?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Smartphones/tablets - Digital devices - Examples of mobile apps - Internet access |
- Oral questions
- Observation
- Written tests
- Group discussions
|
|
| 3 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Explain game development using visual programming - Describe educational tools created with visual programming - Show interest in creating applications |
- Discuss game development and educational tools
- Study examples of games and educational software - Learn about visual programming in robotics and animation - Watch videos on application development |
What are the application areas of visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices - Internet access - Video clips - Examples of games and educational tools |
- Oral questions
- Written tests
- Observation
- Research presentation
|
|
| 3 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Application areas
|
By the end of the
lesson, the learner
should be able to:
- Explain game development using visual programming - Describe educational tools created with visual programming - Show interest in creating applications |
- Discuss game development and educational tools
- Study examples of games and educational software - Learn about visual programming in robotics and animation - Watch videos on application development |
What are the application areas of visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices - Internet access - Video clips - Examples of games and educational tools |
- Oral questions
- Written tests
- Observation
- Research presentation
|
|
| 3 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Installing and familiarising with Scratch
|
By the end of the
lesson, the learner
should be able to:
- Download and install Scratch program - Identify features of Scratch interface - Show willingness to learn visual programming |
- Follow steps to download and install Scratch
- Open and explore Scratch interface - Identify instruction area, script area, stage and execution buttons - Click on categories to explore commands |
How do you install and use Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers/laptops - Internet connection - Scratch software - Installation guide |
- Practical work
- Observation
- Checklist
- Oral questions
|
|
| 3 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Installing and familiarising with Scratch
|
By the end of the
lesson, the learner
should be able to:
- Download and install Scratch program - Identify features of Scratch interface - Show willingness to learn visual programming |
- Follow steps to download and install Scratch
- Open and explore Scratch interface - Identify instruction area, script area, stage and execution buttons - Click on categories to explore commands |
How do you install and use Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers/laptops - Internet connection - Scratch software - Installation guide |
- Practical work
- Observation
- Checklist
- Oral questions
|
|
| 4 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Familiarising with Scratch
|
By the end of the
lesson, the learner
should be able to:
- Explain features of Scratch interface - Use drag-and-drop to create simple scripts - Appreciate visual programming interface |
- Study Scratch interface components
- Click categories and explore commands - Practice using motion and looks commands - Change numbers in commands to observe effects on sprites |
What are the features of Scratch interface?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed - Digital projector - Practice activities - Reference guide |
- Practical work
- Observation
- Oral questions
- Checklist
|
|
| 4 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Familiarising with Scratch
|
By the end of the
lesson, the learner
should be able to:
- Explain features of Scratch interface - Use drag-and-drop to create simple scripts - Appreciate visual programming interface |
- Study Scratch interface components
- Click categories and explore commands - Practice using motion and looks commands - Change numbers in commands to observe effects on sprites |
What are the features of Scratch interface?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed - Digital projector - Practice activities - Reference guide |
- Practical work
- Observation
- Oral questions
- Checklist
|
|
| 4 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Familiarising with Scratch
|
By the end of the
lesson, the learner
should be able to:
- Explain features of Scratch interface - Use drag-and-drop to create simple scripts - Appreciate visual programming interface |
- Study Scratch interface components
- Click categories and explore commands - Practice using motion and looks commands - Change numbers in commands to observe effects on sprites |
What are the features of Scratch interface?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed - Digital projector - Practice activities - Reference guide |
- Practical work
- Observation
- Oral questions
- Checklist
|
|
| 4 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Creating a clicker game
|
By the end of the
lesson, the learner
should be able to:
- Create a simple clicker game using Scratch - Select appropriate backdrop and sprite - Show creativity in game development |
- Choose backdrop and sprite for the game
- Create variable for score - Drag and drop blocks to create script - Test the game and make improvements |
How can you create a clicker game in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Sample games - Step-by-step guide |
- Practical work
- Observation
- Portfolio
- Peer assessment
|
|
| 5 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Creating a clicker game
|
By the end of the
lesson, the learner
should be able to:
- Make sprites move in random positions - Make sprites change color - Value problem-solving in programming |
- Create script to move balloon randomly
- Create script to change sprite color - Add functionality to increase score when sprite is clicked - Test and debug the game |
How can sprites be programmed to move and change?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Project files - Debugging guide - Assessment rubrics |
- Practical work
- Observation
- Problem-solving skills
- Portfolio
|
|
| 5 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Creating a clicker game
|
By the end of the
lesson, the learner
should be able to:
- Make sprites move in random positions - Make sprites change color - Value problem-solving in programming |
- Create script to move balloon randomly
- Create script to change sprite color - Add functionality to increase score when sprite is clicked - Test and debug the game |
How can sprites be programmed to move and change?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Project files - Debugging guide - Assessment rubrics |
- Practical work
- Observation
- Problem-solving skills
- Portfolio
|
|
| 5 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Creating a clicker game
|
By the end of the
lesson, the learner
should be able to:
- Make sprites move in random positions - Make sprites change color - Value problem-solving in programming |
- Create script to move balloon randomly
- Create script to change sprite color - Add functionality to increase score when sprite is clicked - Test and debug the game |
How can sprites be programmed to move and change?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Project files - Debugging guide - Assessment rubrics |
- Practical work
- Observation
- Problem-solving skills
- Portfolio
|
|
| 5 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
|
By the end of the
lesson, the learner
should be able to:
- Create an interactive story using Scratch - Add characters and dialogues - Show creativity in storytelling |
- Watch video on developing stories in Scratch
- Choose backdrop and characters for story - Make characters say something using scripts - Add multiple characters to the story |
How can you create interactive stories in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Video tutorials - Storyboard templates |
- Practical work
- Portfolio
- Presentations
- Observation
|
|
| 6 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
|
By the end of the
lesson, the learner
should be able to:
- Flip character direction in stories - Insert text for characters to say - Appreciate the use of visual programming in storytelling |
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block - Switch backdrops to show different parts of story - Hide and show characters appropriately |
How can characters interact in a Scratch story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Sample stories - Character sprites - Backdrop images |
- Practical work
- Observation
- Creativity assessment
- Portfolio
|
|
| 6 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
|
By the end of the
lesson, the learner
should be able to:
- Flip character direction in stories - Insert text for characters to say - Appreciate the use of visual programming in storytelling |
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block - Switch backdrops to show different parts of story - Hide and show characters appropriately |
How can characters interact in a Scratch story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Sample stories - Character sprites - Backdrop images |
- Practical work
- Observation
- Creativity assessment
- Portfolio
|
|
| 6 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Creating interactive stories
|
By the end of the
lesson, the learner
should be able to:
- Flip character direction in stories - Insert text for characters to say - Appreciate the use of visual programming in storytelling |
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block - Switch backdrops to show different parts of story - Hide and show characters appropriately |
How can characters interact in a Scratch story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Sample stories - Character sprites - Backdrop images |
- Practical work
- Observation
- Creativity assessment
- Portfolio
|
|
| 6 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Creating music
|
By the end of the
lesson, the learner
should be able to:
- Create music using Scratch - Use sound blocks effectively - Show appreciation for digital music creation |
- Delete default sprite and choose musical instrument
- Create script to play sound - Add drum beats using drum sprite - Create beatbox sounds with microphone sprite |
How can you create music in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Speakers/headphones - Musical instrument sprites - Sound library |
- Practical work
- Observation
- Audio output quality
- Creativity
|
|
| 7 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Creating own interactive story
|
By the end of the
lesson, the learner
should be able to:
- Develop original interactive story - Identify appropriate blocks for story creation - Value creativity in programming |
- Come up with original story
- Choose suitable backdrop and characters - Arrange blocks logically to create story - Run script to watch the story - Share story with classmates |
How can you create your own interactive story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Flashcards for planning - Story templates - Assessment rubrics |
- Practical work
- Portfolio
- Presentations
- Peer feedback
|
|
| 7 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Creating own interactive story
|
By the end of the
lesson, the learner
should be able to:
- Develop original interactive story - Identify appropriate blocks for story creation - Value creativity in programming |
- Come up with original story
- Choose suitable backdrop and characters - Arrange blocks logically to create story - Run script to watch the story - Share story with classmates |
How can you create your own interactive story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Flashcards for planning - Story templates - Assessment rubrics |
- Practical work
- Portfolio
- Presentations
- Peer feedback
|
|
| 7 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Creating own interactive story
|
By the end of the
lesson, the learner
should be able to:
- Develop original interactive story - Identify appropriate blocks for story creation - Value creativity in programming |
- Come up with original story
- Choose suitable backdrop and characters - Arrange blocks logically to create story - Run script to watch the story - Share story with classmates |
How can you create your own interactive story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Flashcards for planning - Story templates - Assessment rubrics |
- Practical work
- Portfolio
- Presentations
- Peer feedback
|
|
| 7 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Creating own interactive story
|
By the end of the
lesson, the learner
should be able to:
- Develop original interactive story - Identify appropriate blocks for story creation - Value creativity in programming |
- Come up with original story
- Choose suitable backdrop and characters - Arrange blocks logically to create story - Run script to watch the story - Share story with classmates |
How can you create your own interactive story?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Flashcards for planning - Story templates - Assessment rubrics |
- Practical work
- Portfolio
- Presentations
- Peer feedback
|
|
| 8 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Creating animations
|
By the end of the
lesson, the learner
should be able to:
- Create simple animations using Scratch - Make sprites glide and move with arrow keys - Show interest in animation development |
- Choose backdrop and character for animation
- Create script to make character fly - Create script to move sprite with arrow keys - Add scenery that moves - Test and refine animation |
How can you create animations in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Animation examples - Sprite library - Tutorial videos |
- Practical work
- Observation
- Portfolio
- Creativity assessment
|
|
| 8 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Creating animations
|
By the end of the
lesson, the learner
should be able to:
- Create simple animations using Scratch - Make sprites glide and move with arrow keys - Show interest in animation development |
- Choose backdrop and character for animation
- Create script to make character fly - Create script to move sprite with arrow keys - Add scenery that moves - Test and refine animation |
How can you create animations in Scratch?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Animation examples - Sprite library - Tutorial videos |
- Practical work
- Observation
- Portfolio
- Creativity assessment
|
|
| 8 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Advanced animations
|
By the end of the
lesson, the learner
should be able to:
- Create animations with multiple sprites - Add scoring system to animations - Appreciate complex programming |
- Add multiple sprites to animation
- Create scripts for sprite interactions - Add score variable - Make sprites respond to each other - Debug and improve animation |
How can multiple sprites interact in animations?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Complex animation examples - Debugging guide - Assessment tools |
- Practical work
- Problem-solving
- Portfolio
- Observation
|
|
| 8 | 3-4 |
Communication in Pre-Technical Studies
|
Visual programming - Advanced animations
|
By the end of the
lesson, the learner
should be able to:
- Create animations with multiple sprites - Add scoring system to animations - Appreciate complex programming |
- Add multiple sprites to animation
- Create scripts for sprite interactions - Add score variable - Make sprites respond to each other - Debug and improve animation |
How can multiple sprites interact in animations?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Complex animation examples - Debugging guide - Assessment tools |
- Practical work
- Problem-solving
- Portfolio
- Observation
|
|
| 9 |
midterm break |
||||||||
| 10 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Exploring Scratch tutorials
|
By the end of the
lesson, the learner
should be able to:
- Use Scratch tutorials effectively - Learn independently using tutorials - Show self-directed learning skills |
- Click tutorials button in Scratch
- Select animation project (Animate a Name, Animate a Character) - Follow step-by-step guide to develop animation - Complete tutorial animation - Share animation with classmates |
How can tutorials help you learn visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Tutorial guides - Learning journal |
- Practical work
- Self-assessment
- Portfolio
- Observation
|
|
| 10 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Exploring Scratch tutorials
|
By the end of the
lesson, the learner
should be able to:
- Use Scratch tutorials effectively - Learn independently using tutorials - Show self-directed learning skills |
- Click tutorials button in Scratch
- Select animation project (Animate a Name, Animate a Character) - Follow step-by-step guide to develop animation - Complete tutorial animation - Share animation with classmates |
How can tutorials help you learn visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Internet access - Tutorial guides - Learning journal |
- Practical work
- Self-assessment
- Portfolio
- Observation
|
|
| 10 | 3 |
Communication in Pre-Technical Studies
|
Visual programming - Using visual programming in daily life
|
By the end of the
lesson, the learner
should be able to:
- Explain how visual programming helps solve problems - Identify applications of visual programming in daily life - Embrace the use of visual programming |
- Study case scenario on using visual programming to solve problems
- Discuss how visual programming helps in daily life - Identify ways to use visual programming skills - Create educational games and learning tools |
Why is visual programming important in day-to-day life?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Case study materials - Examples of educational games - Reference materials |
- Oral questions
- Written tests
- Discussions
- Practical examples
|
|
| 10 | 4 |
Communication in Pre-Technical Studies
|
Visual programming - Using visual programming in daily life
|
By the end of the
lesson, the learner
should be able to:
- Explain how visual programming helps solve problems - Identify applications of visual programming in daily life - Embrace the use of visual programming |
- Study case scenario on using visual programming to solve problems
- Discuss how visual programming helps in daily life - Identify ways to use visual programming skills - Create educational games and learning tools |
Why is visual programming important in day-to-day life?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Case study materials - Examples of educational games - Reference materials |
- Oral questions
- Written tests
- Discussions
- Practical examples
|
|
| 11 | 1 |
Communication in Pre-Technical Studies
|
Visual programming - Assessment project
|
By the end of the
lesson, the learner
should be able to:
- Create application to solve a problem - Apply visual programming skills learned - Demonstrate competence in visual programming |
- Identify a problem that can be solved using visual programming
- Design application (game, story or animation) - Develop application using Scratch - Test application and make improvements - Present application to class |
How can you use visual programming to solve problems?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Project planning templates - Assessment rubrics - Presentation tools |
- Practical project
- Presentations
- Portfolio
- Assessment rubrics
|
|
| 11 | 2 |
Communication in Pre-Technical Studies
|
Visual programming - Assessment project
|
By the end of the
lesson, the learner
should be able to:
- Create application to solve a problem - Apply visual programming skills learned - Demonstrate competence in visual programming |
- Identify a problem that can be solved using visual programming
- Design application (game, story or animation) - Develop application using Scratch - Test application and make improvements - Present application to class |
How can you use visual programming to solve problems?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch - Project planning templates - Assessment rubrics - Presentation tools |
- Practical project
- Presentations
- Portfolio
- Assessment rubrics
|
|
| 11 | 3 |
Entrepreneurship
|
Financial services - Financial institutions in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify financial institutions available in Kenya - Give examples of financial institutions - Show interest in financial services |
- Study diagram showing types of financial institutions
- Identify examples of each type - Name financial institutions in locality - Use print or digital media to search for information |
What are financial institutions?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Pictures of banks and SACCOs - Financial institution brochures - Reference materials |
- Observation
- Oral questions
- Written assignments
- List completion
|
|
| 11 | 4 |
Entrepreneurship
|
Financial services - Financial institutions in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify financial institutions available in Kenya - Give examples of financial institutions - Show interest in financial services |
- Study diagram showing types of financial institutions
- Identify examples of each type - Name financial institutions in locality - Use print or digital media to search for information |
What are financial institutions?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Pictures of banks and SACCOs - Financial institution brochures - Reference materials |
- Observation
- Oral questions
- Written assignments
- List completion
|
|
| 12 | 1 |
Entrepreneurship
|
Financial services - Classification of financial institutions
|
By the end of the
lesson, the learner
should be able to:
- Classify financial institutions as banking or non-banking - Explain differences between classifications - Appreciate financial sector organization |
- Study learner's presentation on classification
- Discuss banking financial institutions - Discuss non-banking financial institutions - Complete table describing each classification |
How are financial institutions classified in Kenya?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart - Examples of institutions - Digital devices - Comparison table |
- Written tests
- Table completion
- Oral questions
- Discussions
|
|
| 12 | 2 |
Entrepreneurship
|
Financial services - Classification of financial institutions
|
By the end of the
lesson, the learner
should be able to:
- Classify financial institutions as banking or non-banking - Explain differences between classifications - Appreciate financial sector organization |
- Study learner's presentation on classification
- Discuss banking financial institutions - Discuss non-banking financial institutions - Complete table describing each classification |
How are financial institutions classified in Kenya?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart - Examples of institutions - Digital devices - Comparison table |
- Written tests
- Table completion
- Oral questions
- Discussions
|
|
| 12 | 3 |
Entrepreneurship
|
Financial services - Classification of financial institutions
|
By the end of the
lesson, the learner
should be able to:
- Classify financial institutions as banking or non-banking - Explain differences between classifications - Appreciate financial sector organization |
- Study learner's presentation on classification
- Discuss banking financial institutions - Discuss non-banking financial institutions - Complete table describing each classification |
How are financial institutions classified in Kenya?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart - Examples of institutions - Digital devices - Comparison table |
- Written tests
- Table completion
- Oral questions
- Discussions
|
|
| 12 | 4 |
Entrepreneurship
|
Financial services - Services offered
|
By the end of the
lesson, the learner
should be able to:
- Explain services offered by banks - Describe banking services - Value financial literacy |
- Search for information on services offered by banks
- Study case study on Mr. Mwakazi and his wife - Discuss deposit acceptance, loans, money transfer - Learn about investment and foreign exchange services |
What services do banks offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Case study materials - Bank brochures - Reference materials |
- Oral questions
- Written tests
- Case study analysis
- Discussions
|
|
| 13 | 1 |
Entrepreneurship
|
Financial services - Services by other institutions
|
By the end of the
lesson, the learner
should be able to:
- Explain services offered by insurance companies, micro-finance institutions and SACCOs - Compare services of different institutions - Appreciate diversity of financial services |
- Discuss services offered by insurance companies
- Learn about micro-finance services - Discuss SACCO services - Create presentation on financial services |
What services do different financial institutions offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Presentation materials - Service comparison chart - Manila paper |
- Presentations
- Written tests
- Oral questions
- Comparison charts
|
|
| 13 | 2 |
Entrepreneurship
|
Financial services - Services by other institutions
|
By the end of the
lesson, the learner
should be able to:
- Explain services offered by insurance companies, micro-finance institutions and SACCOs - Compare services of different institutions - Appreciate diversity of financial services |
- Discuss services offered by insurance companies
- Learn about micro-finance services - Discuss SACCO services - Create presentation on financial services |
What services do different financial institutions offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Presentation materials - Service comparison chart - Manila paper |
- Presentations
- Written tests
- Oral questions
- Comparison charts
|
|
| 13 | 3 |
Entrepreneurship
|
Financial services - Services by other institutions
|
By the end of the
lesson, the learner
should be able to:
- Explain services offered by insurance companies, micro-finance institutions and SACCOs - Compare services of different institutions - Appreciate diversity of financial services |
- Discuss services offered by insurance companies
- Learn about micro-finance services - Discuss SACCO services - Create presentation on financial services |
What services do different financial institutions offer?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices - Presentation materials - Service comparison chart - Manila paper |
- Presentations
- Written tests
- Oral questions
- Comparison charts
|
|
| 13 | 4 |
Government and business
|
Reasons for government involvement
|
By the end of the
lesson, the learner
should be able to:
- Explain reasons for government involvement in business - Discuss benefits of government participation - Appreciate government's economic role |
- Study pictures showing government services
- Brainstorm reasons for government involvement - Discuss flashcards on government participation - Give examples for each reason |
Why is the government involved in business?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Pictures of public services - Flashcards - Digital devices - Discussion guides |
- Oral questions
- Written tests
- Presentations
- Discussions
|
|
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