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SCHEME OF WORK
Pre Tech Studies
Grade 9 2026
TERM II
School


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WK LSN STRAND SUB-STRAND LESSON LEARNING OUTCOMES LEARNING EXPERIENCES KEY INQUIRY QUESTIONS LEARNING RESOURCES ASSESSMENT METHODS REFLECTION
2 1
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Explain the meaning of visual programming
- Identify application areas of visual programming
- Show interest in learning about visual programming
- Use print or digital media to search for information on visual programming
- Discuss application areas of visual programming software
- Study pictures showing mobile and web applications
- Brainstorm on uses of visual programming
What is visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices
- Internet access
- Pictures of applications
- Reference materials
- Observation - Oral questions - Written assignments - Research notes
2 2
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Explain the meaning of visual programming
- Identify application areas of visual programming
- Show interest in learning about visual programming
- Use print or digital media to search for information on visual programming
- Discuss application areas of visual programming software
- Study pictures showing mobile and web applications
- Brainstorm on uses of visual programming
What is visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices
- Internet access
- Pictures of applications
- Reference materials
- Observation - Oral questions - Written assignments - Research notes
2 3
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Describe mobile programming
- Explain web development
- Appreciate the importance of visual programming in daily life
- Study images showing mobile applications
- Identify and name mobile applications
- Discuss how applications are used to perform tasks
- Learn about mobile programming and web development
How are mobile and web applications developed?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Smartphones/tablets
- Digital devices
- Examples of mobile apps
- Internet access
- Oral questions - Observation - Written tests - Group discussions
2 4
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Describe mobile programming
- Explain web development
- Appreciate the importance of visual programming in daily life
- Study images showing mobile applications
- Identify and name mobile applications
- Discuss how applications are used to perform tasks
- Learn about mobile programming and web development
How are mobile and web applications developed?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Smartphones/tablets
- Digital devices
- Examples of mobile apps
- Internet access
- Oral questions - Observation - Written tests - Group discussions
3 1
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Explain game development using visual programming
- Describe educational tools created with visual programming
- Show interest in creating applications
- Discuss game development and educational tools
- Study examples of games and educational software
- Learn about visual programming in robotics and animation
- Watch videos on application development
What are the application areas of visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices
- Internet access
- Video clips
- Examples of games and educational tools
- Oral questions - Written tests - Observation - Research presentation
3 2
Communication in Pre-Technical Studies
Visual programming - Application areas
By the end of the lesson, the learner should be able to:

- Explain game development using visual programming
- Describe educational tools created with visual programming
- Show interest in creating applications
- Discuss game development and educational tools
- Study examples of games and educational software
- Learn about visual programming in robotics and animation
- Watch videos on application development
What are the application areas of visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices
- Internet access
- Video clips
- Examples of games and educational tools
- Oral questions - Written tests - Observation - Research presentation
3 3
Communication in Pre-Technical Studies
Visual programming - Installing and familiarising with Scratch
By the end of the lesson, the learner should be able to:

- Download and install Scratch program
- Identify features of Scratch interface
- Show willingness to learn visual programming
- Follow steps to download and install Scratch
- Open and explore Scratch interface
- Identify instruction area, script area, stage and execution buttons
- Click on categories to explore commands
How do you install and use Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers/laptops
- Internet connection
- Scratch software
- Installation guide
- Practical work - Observation - Checklist - Oral questions
3 4
Communication in Pre-Technical Studies
Visual programming - Installing and familiarising with Scratch
By the end of the lesson, the learner should be able to:

- Download and install Scratch program
- Identify features of Scratch interface
- Show willingness to learn visual programming
- Follow steps to download and install Scratch
- Open and explore Scratch interface
- Identify instruction area, script area, stage and execution buttons
- Click on categories to explore commands
How do you install and use Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers/laptops
- Internet connection
- Scratch software
- Installation guide
- Practical work - Observation - Checklist - Oral questions
4 1
Communication in Pre-Technical Studies
Visual programming - Familiarising with Scratch
By the end of the lesson, the learner should be able to:

- Explain features of Scratch interface
- Use drag-and-drop to create simple scripts
- Appreciate visual programming interface
- Study Scratch interface components
- Click categories and explore commands
- Practice using motion and looks commands
- Change numbers in commands to observe effects on sprites
What are the features of Scratch interface?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed
- Digital projector
- Practice activities
- Reference guide
- Practical work - Observation - Oral questions - Checklist
4 2
Communication in Pre-Technical Studies
Visual programming - Familiarising with Scratch
By the end of the lesson, the learner should be able to:

- Explain features of Scratch interface
- Use drag-and-drop to create simple scripts
- Appreciate visual programming interface
- Study Scratch interface components
- Click categories and explore commands
- Practice using motion and looks commands
- Change numbers in commands to observe effects on sprites
What are the features of Scratch interface?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed
- Digital projector
- Practice activities
- Reference guide
- Practical work - Observation - Oral questions - Checklist
4 3
Communication in Pre-Technical Studies
Visual programming - Familiarising with Scratch
By the end of the lesson, the learner should be able to:

- Explain features of Scratch interface
- Use drag-and-drop to create simple scripts
- Appreciate visual programming interface
- Study Scratch interface components
- Click categories and explore commands
- Practice using motion and looks commands
- Change numbers in commands to observe effects on sprites
What are the features of Scratch interface?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch installed
- Digital projector
- Practice activities
- Reference guide
- Practical work - Observation - Oral questions - Checklist
4 4
Communication in Pre-Technical Studies
Visual programming - Creating a clicker game
By the end of the lesson, the learner should be able to:

- Create a simple clicker game using Scratch
- Select appropriate backdrop and sprite
- Show creativity in game development
- Choose backdrop and sprite for the game
- Create variable for score
- Drag and drop blocks to create script
- Test the game and make improvements
How can you create a clicker game in Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Internet access
- Sample games
- Step-by-step guide
- Practical work - Observation - Portfolio - Peer assessment
5 1
Communication in Pre-Technical Studies
Visual programming - Creating a clicker game
By the end of the lesson, the learner should be able to:

- Make sprites move in random positions
- Make sprites change color
- Value problem-solving in programming
- Create script to move balloon randomly
- Create script to change sprite color
- Add functionality to increase score when sprite is clicked
- Test and debug the game
How can sprites be programmed to move and change?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Project files
- Debugging guide
- Assessment rubrics
- Practical work - Observation - Problem-solving skills - Portfolio
5 2
Communication in Pre-Technical Studies
Visual programming - Creating a clicker game
By the end of the lesson, the learner should be able to:

- Make sprites move in random positions
- Make sprites change color
- Value problem-solving in programming
- Create script to move balloon randomly
- Create script to change sprite color
- Add functionality to increase score when sprite is clicked
- Test and debug the game
How can sprites be programmed to move and change?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Project files
- Debugging guide
- Assessment rubrics
- Practical work - Observation - Problem-solving skills - Portfolio
5 3
Communication in Pre-Technical Studies
Visual programming - Creating a clicker game
By the end of the lesson, the learner should be able to:

- Make sprites move in random positions
- Make sprites change color
- Value problem-solving in programming
- Create script to move balloon randomly
- Create script to change sprite color
- Add functionality to increase score when sprite is clicked
- Test and debug the game
How can sprites be programmed to move and change?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Project files
- Debugging guide
- Assessment rubrics
- Practical work - Observation - Problem-solving skills - Portfolio
5 4
Communication in Pre-Technical Studies
Visual programming - Creating interactive stories
By the end of the lesson, the learner should be able to:

- Create an interactive story using Scratch
- Add characters and dialogues
- Show creativity in storytelling
- Watch video on developing stories in Scratch
- Choose backdrop and characters for story
- Make characters say something using scripts
- Add multiple characters to the story
How can you create interactive stories in Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Internet access
- Video tutorials
- Storyboard templates
- Practical work - Portfolio - Presentations - Observation
6 1
Communication in Pre-Technical Studies
Visual programming - Creating interactive stories
By the end of the lesson, the learner should be able to:

- Flip character direction in stories
- Insert text for characters to say
- Appreciate the use of visual programming in storytelling
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block
- Switch backdrops to show different parts of story
- Hide and show characters appropriately
How can characters interact in a Scratch story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Sample stories
- Character sprites
- Backdrop images
- Practical work - Observation - Creativity assessment - Portfolio
6 2
Communication in Pre-Technical Studies
Visual programming - Creating interactive stories
By the end of the lesson, the learner should be able to:

- Flip character direction in stories
- Insert text for characters to say
- Appreciate the use of visual programming in storytelling
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block
- Switch backdrops to show different parts of story
- Hide and show characters appropriately
How can characters interact in a Scratch story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Sample stories
- Character sprites
- Backdrop images
- Practical work - Observation - Creativity assessment - Portfolio
6 3
Communication in Pre-Technical Studies
Visual programming - Creating interactive stories
By the end of the lesson, the learner should be able to:

- Flip character direction in stories
- Insert text for characters to say
- Appreciate the use of visual programming in storytelling
- Position characters correctly using flip horizontal
- Insert conversation for each character using looks block
- Switch backdrops to show different parts of story
- Hide and show characters appropriately
How can characters interact in a Scratch story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Sample stories
- Character sprites
- Backdrop images
- Practical work - Observation - Creativity assessment - Portfolio
6 4
Communication in Pre-Technical Studies
Visual programming - Creating music
By the end of the lesson, the learner should be able to:

- Create music using Scratch
- Use sound blocks effectively
- Show appreciation for digital music creation
- Delete default sprite and choose musical instrument
- Create script to play sound
- Add drum beats using drum sprite
- Create beatbox sounds with microphone sprite
How can you create music in Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Speakers/headphones
- Musical instrument sprites
- Sound library
- Practical work - Observation - Audio output quality - Creativity
7 1
Communication in Pre-Technical Studies
Visual programming - Creating own interactive story
By the end of the lesson, the learner should be able to:

- Develop original interactive story
- Identify appropriate blocks for story creation
- Value creativity in programming
- Come up with original story
- Choose suitable backdrop and characters
- Arrange blocks logically to create story
- Run script to watch the story
- Share story with classmates
How can you create your own interactive story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Flashcards for planning
- Story templates
- Assessment rubrics
- Practical work - Portfolio - Presentations - Peer feedback
7 2
Communication in Pre-Technical Studies
Visual programming - Creating own interactive story
By the end of the lesson, the learner should be able to:

- Develop original interactive story
- Identify appropriate blocks for story creation
- Value creativity in programming
- Come up with original story
- Choose suitable backdrop and characters
- Arrange blocks logically to create story
- Run script to watch the story
- Share story with classmates
How can you create your own interactive story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Flashcards for planning
- Story templates
- Assessment rubrics
- Practical work - Portfolio - Presentations - Peer feedback
7 3
Communication in Pre-Technical Studies
Visual programming - Creating own interactive story
By the end of the lesson, the learner should be able to:

- Develop original interactive story
- Identify appropriate blocks for story creation
- Value creativity in programming
- Come up with original story
- Choose suitable backdrop and characters
- Arrange blocks logically to create story
- Run script to watch the story
- Share story with classmates
How can you create your own interactive story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Flashcards for planning
- Story templates
- Assessment rubrics
- Practical work - Portfolio - Presentations - Peer feedback
7 4
Communication in Pre-Technical Studies
Visual programming - Creating own interactive story
By the end of the lesson, the learner should be able to:

- Develop original interactive story
- Identify appropriate blocks for story creation
- Value creativity in programming
- Come up with original story
- Choose suitable backdrop and characters
- Arrange blocks logically to create story
- Run script to watch the story
- Share story with classmates
How can you create your own interactive story?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Flashcards for planning
- Story templates
- Assessment rubrics
- Practical work - Portfolio - Presentations - Peer feedback
8 1
Communication in Pre-Technical Studies
Visual programming - Creating animations
By the end of the lesson, the learner should be able to:

- Create simple animations using Scratch
- Make sprites glide and move with arrow keys
- Show interest in animation development
- Choose backdrop and character for animation
- Create script to make character fly
- Create script to move sprite with arrow keys
- Add scenery that moves
- Test and refine animation
How can you create animations in Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Animation examples
- Sprite library
- Tutorial videos
- Practical work - Observation - Portfolio - Creativity assessment
8 2
Communication in Pre-Technical Studies
Visual programming - Creating animations
By the end of the lesson, the learner should be able to:

- Create simple animations using Scratch
- Make sprites glide and move with arrow keys
- Show interest in animation development
- Choose backdrop and character for animation
- Create script to make character fly
- Create script to move sprite with arrow keys
- Add scenery that moves
- Test and refine animation
How can you create animations in Scratch?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Animation examples
- Sprite library
- Tutorial videos
- Practical work - Observation - Portfolio - Creativity assessment
8 3
Communication in Pre-Technical Studies
Visual programming - Advanced animations
By the end of the lesson, the learner should be able to:

- Create animations with multiple sprites
- Add scoring system to animations
- Appreciate complex programming
- Add multiple sprites to animation
- Create scripts for sprite interactions
- Add score variable
- Make sprites respond to each other
- Debug and improve animation
How can multiple sprites interact in animations?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Complex animation examples
- Debugging guide
- Assessment tools
- Practical work - Problem-solving - Portfolio - Observation
8 3-4
Communication in Pre-Technical Studies
Visual programming - Advanced animations
By the end of the lesson, the learner should be able to:

- Create animations with multiple sprites
- Add scoring system to animations
- Appreciate complex programming
- Add multiple sprites to animation
- Create scripts for sprite interactions
- Add score variable
- Make sprites respond to each other
- Debug and improve animation
How can multiple sprites interact in animations?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Complex animation examples
- Debugging guide
- Assessment tools
- Practical work - Problem-solving - Portfolio - Observation
9

midterm break

10 1
Communication in Pre-Technical Studies
Visual programming - Exploring Scratch tutorials
By the end of the lesson, the learner should be able to:

- Use Scratch tutorials effectively
- Learn independently using tutorials
- Show self-directed learning skills
- Click tutorials button in Scratch
- Select animation project (Animate a Name, Animate a Character)
- Follow step-by-step guide to develop animation
- Complete tutorial animation
- Share animation with classmates
How can tutorials help you learn visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Internet access
- Tutorial guides
- Learning journal
- Practical work - Self-assessment - Portfolio - Observation
10 2
Communication in Pre-Technical Studies
Visual programming - Exploring Scratch tutorials
By the end of the lesson, the learner should be able to:

- Use Scratch tutorials effectively
- Learn independently using tutorials
- Show self-directed learning skills
- Click tutorials button in Scratch
- Select animation project (Animate a Name, Animate a Character)
- Follow step-by-step guide to develop animation
- Complete tutorial animation
- Share animation with classmates
How can tutorials help you learn visual programming?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Internet access
- Tutorial guides
- Learning journal
- Practical work - Self-assessment - Portfolio - Observation
10 3
Communication in Pre-Technical Studies
Visual programming - Using visual programming in daily life
By the end of the lesson, the learner should be able to:

- Explain how visual programming helps solve problems
- Identify applications of visual programming in daily life
- Embrace the use of visual programming
- Study case scenario on using visual programming to solve problems
- Discuss how visual programming helps in daily life
- Identify ways to use visual programming skills
- Create educational games and learning tools
Why is visual programming important in day-to-day life?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Case study materials
- Examples of educational games
- Reference materials
- Oral questions - Written tests - Discussions - Practical examples
10 4
Communication in Pre-Technical Studies
Visual programming - Using visual programming in daily life
By the end of the lesson, the learner should be able to:

- Explain how visual programming helps solve problems
- Identify applications of visual programming in daily life
- Embrace the use of visual programming
- Study case scenario on using visual programming to solve problems
- Discuss how visual programming helps in daily life
- Identify ways to use visual programming skills
- Create educational games and learning tools
Why is visual programming important in day-to-day life?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Case study materials
- Examples of educational games
- Reference materials
- Oral questions - Written tests - Discussions - Practical examples
11 1
Communication in Pre-Technical Studies
Visual programming - Assessment project
By the end of the lesson, the learner should be able to:

- Create application to solve a problem
- Apply visual programming skills learned
- Demonstrate competence in visual programming
- Identify a problem that can be solved using visual programming
- Design application (game, story or animation)
- Develop application using Scratch
- Test application and make improvements
- Present application to class
How can you use visual programming to solve problems?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Project planning templates
- Assessment rubrics
- Presentation tools
- Practical project - Presentations - Portfolio - Assessment rubrics
11 2
Communication in Pre-Technical Studies
Visual programming - Assessment project
By the end of the lesson, the learner should be able to:

- Create application to solve a problem
- Apply visual programming skills learned
- Demonstrate competence in visual programming
- Identify a problem that can be solved using visual programming
- Design application (game, story or animation)
- Develop application using Scratch
- Test application and make improvements
- Present application to class
How can you use visual programming to solve problems?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Computers with Scratch
- Project planning templates
- Assessment rubrics
- Presentation tools
- Practical project - Presentations - Portfolio - Assessment rubrics
11 3
Entrepreneurship
Financial services - Financial institutions in Kenya
By the end of the lesson, the learner should be able to:

- Identify financial institutions available in Kenya
- Give examples of financial institutions
- Show interest in financial services
- Study diagram showing types of financial institutions
- Identify examples of each type
- Name financial institutions in locality
- Use print or digital media to search for information
What are financial institutions?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Pictures of banks and SACCOs
- Financial institution brochures
- Reference materials
- Observation - Oral questions - Written assignments - List completion
11 4
Entrepreneurship
Financial services - Financial institutions in Kenya
By the end of the lesson, the learner should be able to:

- Identify financial institutions available in Kenya
- Give examples of financial institutions
- Show interest in financial services
- Study diagram showing types of financial institutions
- Identify examples of each type
- Name financial institutions in locality
- Use print or digital media to search for information
What are financial institutions?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Pictures of banks and SACCOs
- Financial institution brochures
- Reference materials
- Observation - Oral questions - Written assignments - List completion
12 1
Entrepreneurship
Financial services - Classification of financial institutions
By the end of the lesson, the learner should be able to:

- Classify financial institutions as banking or non-banking
- Explain differences between classifications
- Appreciate financial sector organization
- Study learner's presentation on classification
- Discuss banking financial institutions
- Discuss non-banking financial institutions
- Complete table describing each classification
How are financial institutions classified in Kenya?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart
- Examples of institutions
- Digital devices
- Comparison table
- Written tests - Table completion - Oral questions - Discussions
12 2
Entrepreneurship
Financial services - Classification of financial institutions
By the end of the lesson, the learner should be able to:

- Classify financial institutions as banking or non-banking
- Explain differences between classifications
- Appreciate financial sector organization
- Study learner's presentation on classification
- Discuss banking financial institutions
- Discuss non-banking financial institutions
- Complete table describing each classification
How are financial institutions classified in Kenya?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart
- Examples of institutions
- Digital devices
- Comparison table
- Written tests - Table completion - Oral questions - Discussions
12 3
Entrepreneurship
Financial services - Classification of financial institutions
By the end of the lesson, the learner should be able to:

- Classify financial institutions as banking or non-banking
- Explain differences between classifications
- Appreciate financial sector organization
- Study learner's presentation on classification
- Discuss banking financial institutions
- Discuss non-banking financial institutions
- Complete table describing each classification
How are financial institutions classified in Kenya?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Classification chart
- Examples of institutions
- Digital devices
- Comparison table
- Written tests - Table completion - Oral questions - Discussions
12 4
Entrepreneurship
Financial services - Services offered
By the end of the lesson, the learner should be able to:

- Explain services offered by banks
- Describe banking services
- Value financial literacy
- Search for information on services offered by banks
- Study case study on Mr. Mwakazi and his wife
- Discuss deposit acceptance, loans, money transfer
- Learn about investment and foreign exchange services
What services do banks offer?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Case study materials
- Bank brochures
- Reference materials
- Oral questions - Written tests - Case study analysis - Discussions
13 1
Entrepreneurship
Financial services - Services by other institutions
By the end of the lesson, the learner should be able to:

- Explain services offered by insurance companies, micro-finance institutions and SACCOs
- Compare services of different institutions
- Appreciate diversity of financial services
- Discuss services offered by insurance companies
- Learn about micro-finance services
- Discuss SACCO services
- Create presentation on financial services
What services do different financial institutions offer?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Presentation materials
- Service comparison chart
- Manila paper
- Presentations - Written tests - Oral questions - Comparison charts
13 2
Entrepreneurship
Financial services - Services by other institutions
By the end of the lesson, the learner should be able to:

- Explain services offered by insurance companies, micro-finance institutions and SACCOs
- Compare services of different institutions
- Appreciate diversity of financial services
- Discuss services offered by insurance companies
- Learn about micro-finance services
- Discuss SACCO services
- Create presentation on financial services
What services do different financial institutions offer?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Presentation materials
- Service comparison chart
- Manila paper
- Presentations - Written tests - Oral questions - Comparison charts
13 3
Entrepreneurship
Financial services - Services by other institutions
By the end of the lesson, the learner should be able to:

- Explain services offered by insurance companies, micro-finance institutions and SACCOs
- Compare services of different institutions
- Appreciate diversity of financial services
- Discuss services offered by insurance companies
- Learn about micro-finance services
- Discuss SACCO services
- Create presentation on financial services
What services do different financial institutions offer?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 160
- Digital devices
- Presentation materials
- Service comparison chart
- Manila paper
- Presentations - Written tests - Oral questions - Comparison charts
13 4
Government and business
Reasons for government involvement
By the end of the lesson, the learner should be able to:

- Explain reasons for government involvement in business
- Discuss benefits of government participation
- Appreciate government's economic role
- Study pictures showing government services
- Brainstorm reasons for government involvement
- Discuss flashcards on government participation
- Give examples for each reason
Why is the government involved in business?
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 169
- Pictures of public services
- Flashcards
- Digital devices
- Discussion guides
- Oral questions - Written tests - Presentations - Discussions

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